An actuation platform for plants provides lifelike behaviors to the real plant.
We proposed the use of a plant as a new interface by superimposing its static lifelike traits such as texture and growth, with dynamic lifelike traits. In order to improve the affinity and to promote smoother communication between a man and a robot, researchers have tried raising lifelike traits by modeling a domestic robot's operation, form, and texture on a living entity. A plant exists as a static entity having features peculiar to a living entity such as texture and growth. Although a plant is a living entity, it does not have the capability to move on its own unless the living entity compelled by external forces. Therefore, in this research, we gave lifelike behaviors to the plant by attaching an actuator to it.
Publication: Publication:
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Furi Sawaki, Kentaro Yasu, and Masahiko Inami. 2012. flona: development of an interface that implements lifelike behaviors to a plant. In Proceedings of the 9th international conference on Advances in Computer Entertainment (ACE'12), Springer-Verlag, Berlin, Heidelberg, 557-560.
DOI = http://dx.doi.org/10.1007/978-3-642-34292-9_58 -
Furi Sawaki, Kentaro Yasu, Masahiko Inami, "actuation method for real plants for expressing emotions", Interaction 2012, [Poster presentation, peer-reviewed] (2012.3)
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[Diginfo] Interactive plants react and convey emotions
http://www.diginfo.tv/v/12-0050-r-en.php -
[Diginfo jp] Actuation method to make plants express emotions
http://jp.diginfo.tv/v/12-0050-r-jp.php